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Friday, August 28, 2009

The Newest Model: Lil Fuzzy Dude

 
 Concept for the newest character. His requirements were that he were little and fuzzy and a male creature. Hence his name in all files to date: LilFuzzyDude

  
LilFuzzyDude in snazzy 3D
3hrs
1018 Polys

  
 Ellie, no longer horribly sunburned. Textured in a style after JM's design of Main Character, seen below

 
JM's impressive work on the playable character and some environment modeling


So I think it's time to explain why I'm modeling a naked chick. In case any of you were nervously wondering. JM and I are planning on entering the Indie Games Challenge sponsored by GameStop, the GuildHall at SMU, and the Academy of Interactive Arthttp://www.deciel.net/s and Sciences. (And no. I do not attend either of those schools. Maybe I should? Last time I entered something awesome to a contest sponsored by MY school, we spent several weeks waiting and pestering the organizers of said contest as to what was going on, with no response. Absolutely. None. But anyway.) The game is set on an island in the Bermuda Triangle, there is a dude, a chick, and a smallish saber-toothed tiger... thing. That's all you get for now. If you're as excited as we are about this, stay tuned to both of our blogs!

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Thursday, April 9, 2009

This One Goes to Dad

When I was a little younger, my dad started picking up a comic regularly so we could read it together. It was the first time I realized how much I appreciated the American comic book style, and I think it's influenced my own personal style since I started doing the art thing myself. Occasionally my dad still sends me cool comics, but that first one will stick in my heart and my mind forever. I've started on a new model, and I'm really excited to see how it turns out. Thanks Dad :)


P.S. Found a convenient collection of all the covers here

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Wednesday, April 8, 2009

I Really Do Accomplish Things...

... I just don't ever put them on my blog. So now I'll spam a bit and update with what college has been doing with me. Er, what I've been doing in college.

DINOSOR.ma
In CAPS we've been working on creating a character and rigging it for the first time. We're using the rigid bind process, meaning the character is all separate pieces that intersect each other. I decided to do a fox (heh surprise, surprise), and was then told it needs to be a bi-ped... Darn it Jim Bach. If I wasn't so scared of your fireballs and laserbeams... So JM says "Do a DINOSOR!!" and that became the new plan. Now my raptor is all modeled up at 5412 tris, (a bit much maybe) stretched out, and ready for bones. The skeleton as you can see is all set up as well, I'm just waiting to learn exactly how to do IK handles for all the joints before I can bind his skin onto it. By the end of the class we'll have animated a walk cycle and lip sync (oooh, lips... hmmm, could be a dilemma. haha).

If I Only Had a Brain
She's winking? We're working on busts in Figure Modeling. I like the profile better. Fun fact for people like me who don't know much about sculpting - she's hollow.

Museum Spot
Vine & compressed charcoal in Figure Drawing. Not happy with the class, the teacher, the methods, the teacher... But I am happy with these two pieces. The first was done in class with an awesome model, the second as homework. Kudos if you can tell me where the old man is from :)

In Other News
This was on my dorm's bathroom floor. Ew.

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Sunday, March 1, 2009

Tech Geek at an Art School

So the big reason I'm at AAU instead of MIT or UAT is, to put it simply, I can't draw. At least not naturally, instinctively. And even I have to admit that animation and game design is a hugely art-driven process. So rather than go to a tech school where I'd fit in and be comfortable, I decided to get the hard stuff out of the way and strengthen my biggest weakness. This first year has really challenged that weakness with classes like Analysis of Form, Figure Drawing and Figure Modeling. So while it's been slightly uncomfortable, I do believe I've improved in my ability to accurately capture form. I've finally gotten some of my work onto the Portfolio section, so you can see my sketches (no shading) from Figure Drawing here:

Some I think are awesome, some make me cringe, but I threw them all in there for an accurate snapshot of my skill as of now. Here's hoping I'll progress even more :)

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