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Sunday, April 19, 2009

Submitted


video

*Phew* Wow. Done. And, here is the playable version:

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Wednesday, April 15, 2009

Mods

: Third Set :
2pm April 16th
With the third set of mods I finally tossed in some original models. It's starting to look like a jungle! So far no legitimate textures.

Features Added-
-Instruction Menu
-Log obstacle model
-Vine obstacle
model
-Snake obstacle model
-Mesh collision
-Decrease in functional level design - I don't quite have the feel for the new obstacles. This makes the difficulty of certain layouts harder to predict. Important to remember for final level design.


: Second Set :
3am April 16th
Second set of mods is done!

Features added -
-Start Menu
-Pause Feature (p)
-Checkpoint System
-Press enter on buttons


: First Set :
Did some more work on the Llama game - hoping to have it done by April 19th for the Spring show :-O Dunno yet if it's possible, but I'm going to try my hardest.

Features added -
-Long jump by holding jump button (up or space)
-Duck button (left ctrl or down key)
-Inclusion of how those mechanics can be implemented (gameplay)


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Sunday, April 12, 2009

Llama Cubes and Death Triggers

Another day spent floundering in Unity, and I think we actually have the basis for our Llama Race Game! This time, I coded everything myself from scratch. So far it's just made out of simple geometry - but if you use your imagination you can totally see Bala and Hanapu on little llamas jumping over logs. That or, once again, I've been staring at the screen too long.

Things I'd still like to work on -
-A way to make the jump height respond to how long the jump button is pressed
-A duck function
-A start menu

Things I'm worried about -
-It's laggy! Every once in a while I miss a jump because of lag. Frustrates the heck out of me, can only imagine how our target age range would feel.

Other than that... Coding is done? Bwuh?

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