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Sunday, September 6, 2009

For Good Measure

 
 The Website needed a little more shotgun.
 And just for fun, some AK too:
 
 This is how we play where I come from :)

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Thursday, June 4, 2009

8 hr Shotgun Model

Wow, first thing I've actually finished since I left school. And here it is:12 Gauge Shotgun (Modeled after SPAS 12) Production time: 8hrs Polys: 161 Tris: 308 It was fun. I started around 8 this morning and worked nonstop, just finished a bit ago. I made sure I kept track of the time it took and even documented my progress! Finished the model at about 4.5 hours, spent the rest on animation, 'rigging' and texturing. It doesn't have a skeleton, but it has driven keys for pump, trigger, and foldable stock actions, as demonstrated below. I may update this post with in-progress pics, but I really should put everything in my portfolio first and that may take a few days. I've also been working on my raptor, his walk cycle is complete. It's not perfect, but I've come to the conclusion that I do NOT want to animate at all if I can manage it. I don't feel like I'm terrible at animating in general, but I just can't get into it. I'd much rather make a flawless model, or even better an awesome rig. Rigging calls to me - it's so much like programming, I love it. I can just see JM shaking his head as he reads this :-p I'll post raptor... when I feel like it. Projects on the horizon: -Finish raptor animations and showcase him in Unity -Finish Spidergirl model -Model Industrial Tech stuff for my Dad -New game with JM -New solo game for Intro to Games next semester P.S. Can't wait til I can make a shotgun like this

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