Robot Dog Progress Showcase
3hrs
Labels: Games, Maya, Models, Robots, Unity
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Labels: Games, Maya, Models, Robots, Unity

Labels: Games, Maya, Models, sketches
6 hrs
2.5 Hours
Labels: Games, Maya, Popol Vuh, Spring Show, Unity
Labels: Games, Maya, Popol Vuh, Unity


Labels: Games, Popol Vuh, Unity
Granted its functionality is limited. I'm still working on making the "Play Again" screen work. Hopefully the future holds a scoring system, a preloader, and a nice splash screen. But I'm ecstatic that it works, and I'm pretty dedicated to keep my coding skills up to snuff, art school or no. Hehe have fun. I know I've already played it a few dozen times... :)Labels: Flash, Games, Programming
Developed by Westwood Studios and published by Virgin Interactive, this militaristic science fiction adventure is based on conquest. The objective is to harvest spice, trade it, and in turn build military units to attack enemy bases. A simple concept, but for the first time, completely focused on the development and strategic management of a force. From Dune II came Warcraft: Orcs & Humans, Blizzard's first venture into the RTS field.
Warcraft's appeal came from it's fantasy setting rather than futuristic science fiction. It had a more worldly feel and engaged the player with hand-to-hand combat of units. The addition of a complete society with civilian units and buildings to support the military also created a more immersive experience. In 1995 Westwood released Command & Conquer to compete with Blizzard's new hit.
This new Westwood game was Dune II all grown up, and expanded the standard military attack strategy to include special units that could, for example, convert and steal enemy buildings. Although it was a possibility in Warcraft, Command & Conquer became the first to popularize competitive multiplayer in RTS games. Following the two reigning RTS developers, other RTS games started popping up. Age of Empires by Ensemble brought a more realistic touch to the genre. Total Annihilation was the first to emphasize macromanagement and standardize 3D environments. In 1998, Blizzard released the hit that would become the fourth best selling pc game of all time.
StarCraft was and still is an international favorite of the genre, and even now, ten years later, it's still going strong with millions of active members on the StarCraft Battle.net server. Since these original staples of the genre, an abundance of sequels and new competitors have established real-time strategy games as one of the seven main genres. Labels: Games