<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-61636352529329561</id><updated>2010-01-23T13:00:52.647-08:00</updated><title type='text'>Fox Blog!</title><subtitle type='html'></subtitle><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default?start-index=26&amp;max-results=25'/><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.shotgunfox.net/blog/atom.xml'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>35</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-184934954513094770</id><published>2010-01-01T20:48:00.000-08:00</published><updated>2010-01-01T20:51:20.340-08:00</updated><title type='text'>Website Remodel</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/2009_Layout_ScreenCap-724281.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" rel="lightbox"&gt;&lt;img border="0" height="202" src="http://www.shotgunfox.net/blog/uploaded_images/2009_Layout_ScreenCap-724083.jpg" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;&lt;b&gt;Growing up&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;From the beginning, I realized that reading white text on a black background leads to bleeding eyeballs... But what can I say, I couldn't resist the sexy black &amp;amp; red color scheme :) In an attempt to redeem myself I've made some changes to the site's appearance. Enjoy!&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;/* Note: Post is a bit late. Whoops! */&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-184934954513094770?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/184934954513094770/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2010/01/website-remodel.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/184934954513094770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/184934954513094770'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2010/01/website-remodel.html' title='Website Remodel'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-6258728832849280960</id><published>2009-12-09T15:03:00.000-08:00</published><updated>2009-12-09T15:03:55.432-08:00</updated><title type='text'>Tutorials in Prezi</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://prezi.com/lsfdbelzjqv_/"&gt;&lt;img border="0" src="http://www.shotgunfox.net/blog/uploaded_images/PreziTutorialsScrnShot-739937.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Unity Tutorials in Prezi&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;So my buddy David Bull introduced me to a new presentation program called Prezi, and it's really fueled my desire to communicate with people (with shiny visual aids, of course). I'm pretty short on time these days so I'll leave you to explore on your own - I'll have the tutorials in my portfolio soon.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-6258728832849280960?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/6258728832849280960/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/12/tutorials-in-prezi.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/6258728832849280960'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/6258728832849280960'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/12/tutorials-in-prezi.html' title='Tutorials in Prezi'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-2922965319689811873</id><published>2009-11-16T22:24:00.000-08:00</published><updated>2009-11-16T23:42:07.214-08:00</updated><title type='text'>Island Game: Update 01</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.shotgunfox.net/games/IslandGameProgress_Nov1609.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://www.shotgunfox.net/blog/uploaded_images/IslandGameScrn02-743704.jpg" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;Short and sweet.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;New Features:&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;-Coconut Physics &lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;-Level design progress&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;-Lockheed Electra ;)&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;-Temp sand texture&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;-Dodo spheres!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Obvious flaws:&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;-Multiple input error. Cannot walk forward, hold kick, and turn left at the same time&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;-It's still not a game...&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;On the Way:&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;-Optimization. Need it bad.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;-Gameplay&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;-Menu Screen &lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;-Style&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;-Cutscenes? Hopefully?&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-2922965319689811873?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/2922965319689811873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/11/island-game-update-01.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/2922965319689811873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/2922965319689811873'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/11/island-game-update-01.html' title='Island Game: Update 01'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-7282152616866177675</id><published>2009-11-15T05:30:00.000-08:00</published><updated>2009-11-15T06:06:43.551-08:00</updated><title type='text'>Unite 09</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="182" src="http://www.shotgunfox.net/blog/uploaded_images/unitybanner-731984.jpg" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;This post took far too long to show up, but... better late than never right? Oct 27-30 was the third Unity conference here in San Francisco, and I was lucky enough to be able to attend! I learned a boatload about my favorite game development tool, made incredible new friends, partied like crazy with them, and gathered some of the most powerful motivation since... ever! It was one of the most amazing weeks of my life.&lt;br /&gt;&lt;br /&gt;&lt;span="fullpost"&gt;I'll try to keep this brief, and sum up what the conference really meant to me (because to try and tell the whole story in a blog post would be like... int pi = 3.14159265. explicit conversion error). Everything Unity does opens up game development to the little people. Flash web games have been around for what seems like forever, but let's be honest, no one really took them seriously. But now we have the chance to make professional level games... with very amateur level resources. This is a beautiful opportunity for me: a chance to make real, playable games just a year into pursuing my game design career. I intend to take full advantage of everything Unity gives me. I've rediscovered my love for coding, and I've been reminded that now is my time to push myself, learn new things, and have fun while doing it.&amp;nbsp;&lt;/span="fullpost"&gt;&lt;br /&gt;&lt;span="fullpost"&gt;&lt;br /&gt;I'd also like to give a shout out to all of the awesome people I got to meet and spend time with that week, Derek &amp;amp; Sean at WishB, Tom, Mircea &amp;amp;&lt;/span="fullpost"&gt;&lt;span="fullpost"&gt; Jeff from Unity&lt;/span="fullpost"&gt;,  Mauricio, Paul, Amilton,&lt;span="fullpost"&gt; and so many more. You're all spectacular professionals, and you all know how to have a great time :) I'm honored to have had the privilege.&lt;br /&gt;&lt;/span="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/Web_FortMasonUnity-755469.jpg" rel="lightbox[Unite09]" title="Unite 09 @ Fort Mason in SF"&gt;&lt;img border="0" height="150" src="http://www.shotgunfox.net/blog/uploaded_images/Web_FortMasonUnity-740126.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/Web_CowellTheaterConferenceRoom-709436.jpg" rel="lightbox[Unite09]" title="Great Presentations and a Unity built Screensaver :D"&gt;&lt;img border="0" height="150" src="http://www.shotgunfox.net/blog/uploaded_images/Web_CowellTheaterConferenceRoom-752969.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/CodeMonkeys-773660.JPG" rel="lightbox[Unite09]" title="Code Monkeys"&gt;&lt;img border="0" height="150" src="http://www.shotgunfox.net/blog/uploaded_images/CodeMonkeys-773658.JPG" width="200" /&gt;&lt;/a&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/HanginOutByTheBay-728071.JPG" rel="lightbox[Unite09]" title="Kickin it by the Bay"&gt;&lt;img border="0" height="150" src="http://www.shotgunfox.net/blog/uploaded_images/HanginOutByTheBay-728068.JPG" width="200" /&gt;&lt;/a&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/Jeff_Dani-716664.JPG" rel="lightbox[Unite09]" title="Me &amp;amp; Jeff!"&gt;&lt;img border="0" height="150" src="http://www.shotgunfox.net/blog/uploaded_images/Jeff_Dani-716661.JPG" width="200" /&gt;&lt;/a&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/ListeningToDavid-745740.JPG" rel="lightbox[Unite09]" title="David is good at capturing attention"&gt;&lt;img border="0" height="150" src="http://www.shotgunfox.net/blog/uploaded_images/ListeningToDavid-745728.JPG" width="200" /&gt;&lt;/a&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/Web_Dani_Mauricio_UnionSquare-732673.jpg" rel="lightbox[Unite09]" title="Mircea making Mauricio and I laugh"&gt;&lt;img border="0" height="150" src="http://www.shotgunfox.net/blog/uploaded_images/Web_Dani_Mauricio_UnionSquare-732595.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/Web_Mauricio_Mircea_Danielle_Silly_UnionSquare-722397.jpg" rel="lightbox[Unite09]" title="Being silly in Union Square"&gt;&lt;img border="0" height="150" src="http://www.shotgunfox.net/blog/uploaded_images/Web_Mauricio_Mircea_Danielle_Silly_UnionSquare-795102.jpg" style="cursor: move;" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-7282152616866177675?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/7282152616866177675/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/11/unite-09.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/7282152616866177675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/7282152616866177675'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/11/unite-09.html' title='Unite 09'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-6178803837647028696</id><published>2009-11-03T16:42:00.000-08:00</published><updated>2009-11-04T19:42:06.932-08:00</updated><title type='text'>'Island Game' Pre-Alpha</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.shotgunfox.net/games/IslandGameProgress_Nov0209.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://www.shotgunfox.net/blog/uploaded_images/IslandGameScrn01-705685.jpg" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;Pre-Alpha Release!!&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;I say that so I sound cool and like an actual game developer. This is the first legitimate Unity build of the island game.&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;These are the controls:&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;-Arrow keys to move&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;-Left ctrl to run (extra fast for testing purposes)&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;-Space to kick&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;a href="http://www.shotgunfox.net/games/IslandGameProgress_Nov0209.html"&gt;Go play!&lt;/a&gt; Then come back and read. &lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Here are the highlights:&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;-The island is explorable! Yay!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;-Animation is in place (Needs so much work though, spent 5 min on it)&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;-Awesome music by &lt;a href="http://www.facebook.com/search/?q=arthur+ramazanov&amp;amp;init=quick#/profile.php?id=28409780"&gt;Arthur Ramazanov&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;-Ambient sound effects functional&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;-One kickable coconut tree! Yay again!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Here is the much larger list of things that need improvement or work in general:&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;-First and foremost, the file is huge. 12.42 Mb. To give you some comparison, Unity game &lt;a href="http://starwars.lego.com/en-us/FunAndGames/CloneWars-Quest-For-R2D2.aspx"&gt;Lego Star Wars Quest for R2D2&lt;/a&gt; by &lt;a href="http://www.threemelons.com/"&gt;Three Melons&lt;/a&gt;, a full length web game, is 11.5 Mb total. My new buddy &lt;a href="http://www.linkedin.com/in/pjutard"&gt;Pato Jutard&lt;/a&gt;, Technology Orchestrator at Three Melons, gave us an awesome presentation on the optimization of that game though, so there is hope. I'll need to put a lot of my future efforts toward minimizing asset use. &lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;-Animation fits in both. I realize it's terrible. Give me some slack. 5 min.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;-Needs more level design.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;-Possible bug? When running in tight circles, there's some sort of jittery lag... Need to look into it. Thanks to Mike for play testing and finding that :) &lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;And here are the things on the way:&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;-More scenery, interactive objects&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;-Kickable object physics &lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;-Further development of all assets&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;-Boss battle. Thanks to &lt;a href="http://blog.nervus.org/"&gt;Mircea&lt;/a&gt; for the coding tips :) &lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;-Cutscenes &lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;-Dodos.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;-And much much more. Stay tuned!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;To all of you who read through all that, I appreciate it :) I'd mostly like to keep this stuff around to look back on when we're done with the game, but it's awesome to have you guys to show stuff to. Keeps me motivated. I'd love to hear questions, comments, suggestions... If you see something I should know about, or just a new perspective to offer, comment like crazy! Thanks guys :)&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; font-size: small;"&gt;/*Personal notes: Pay attention to animation transitions when finalizing... Wonky (inconsistent) when returning from run to walk and idle. Walking backwards seems to fix the issue...? */&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-6178803837647028696?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/6178803837647028696/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/11/island-game-pre-alpha.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/6178803837647028696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/6178803837647028696'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/11/island-game-pre-alpha.html' title='&apos;Island Game&apos; Pre-Alpha'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-8761196233672877239</id><published>2009-09-16T00:30:00.000-07:00</published><updated>2009-09-16T01:10:47.669-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unity'/><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Robots'/><category scheme='http://www.blogger.com/atom/ns#' term='Models'/><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>Robot Dog Progress Showcase</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.shotgunfox.net/portfolio/3D_RobotDogProgress.html"&gt;&lt;img border="0" src="http://www.shotgunfox.net/blog/uploaded_images/RobotDogProgressShowcase-721855.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;Robot Dog (not really robotic yet)&lt;br /&gt;3hrs &lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;672 Polys&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;1310 Tris&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span="fullpost"&gt;&lt;br /&gt;&lt;/span="fullpost"&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;/* Notes: This fella will be the playable character of the solo game I'm currently working on. I want him to exude strength and stability, but he should also be lovable. He is a caretaker. He'll need to be expressive, but within his limits of robotic movement and gesture. Finding the right balance of organic and robotic design elements will be crucial... and slightly difficult for me.&amp;nbsp;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;Structure changes for upcoming progress updates should include:&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;-Major revisions to the general shape of the head and neck (he kind of looks like a mule from the front... something from Viva Pinata maybe... Not ok)&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;-A closer look at how the back legs of a dog are actually shaped. His are pretty chunky, and oddly angled.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;-Addition of purposeful design to points such as the eyes, nose, jaw, ears, tail, joints.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;My thanks to Micah Moore, my new Maya teacher for this semester, for his already helpful advice. I'll be designing Robot Dog throughout his class, so his input will likely have a pretty big influence on the game's feel. */&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-8761196233672877239?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/8761196233672877239/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/09/robot-dog-progress-showcase.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/8761196233672877239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/8761196233672877239'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/09/robot-dog-progress-showcase.html' title='Robot Dog Progress Showcase'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-4602829980814861193</id><published>2009-09-06T17:46:00.000-07:00</published><updated>2009-09-06T20:11:12.908-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Guns'/><category scheme='http://www.blogger.com/atom/ns#' term='Personal'/><title type='text'>For Good Measure</title><content type='html'>&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/SquirrelsShotgun_Me-726768.jpg" rel="lightbox" title="Awesome." imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.shotgunfox.net/blog/uploaded_images/SquirrelsShotgun_Me-726725.jpg" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;&amp;nbsp;The Website needed a little more shotgun.&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;&amp;nbsp;And just for fun, some AK too:&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/AK_me-721095.jpg" rel="lightbox" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.shotgunfox.net/blog/uploaded_images/AK_me-721078.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;This is how we play where I come from :) &lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-4602829980814861193?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/4602829980814861193/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/09/for-good-measure.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/4602829980814861193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/4602829980814861193'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/09/for-good-measure.html' title='For Good Measure'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-5300729555983612255</id><published>2009-09-05T12:37:00.000-07:00</published><updated>2009-09-08T01:19:12.788-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Reviews'/><title type='text'>Movie Review: Gamer</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/GamerMovieCover-702553.jpg" rel="lightbox" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://www.shotgunfox.net/blog/uploaded_images/GamerMovieCover-702530.jpg" width="150" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;So I just saw the movie Gamer, and I have to admit it was fun. I'm no film critic, and I have pretty low entertainment standards when it comes to movies (I own and enjoy Into the Blue), but I feel obligated to throw my thoughts up on the blog due to the related theme. First of all I'd like to note that although it is indeed titled 'Gamer' this movie was not made by gamers, anyone who actually knows a gamer, or anyone who cares about what gamers would like to see in a movie. There was a dissapointing lack of inside jokes, exclusive lingo, jackass comaradarie, or anything else that the gamer community thrives on. They did try a couple times - there was useage of the words 'teabag' and 'frag' - but it was pretty desperate. Which leads me to what the movie really was: a political statement on society and it's perverted pursuit of entertainment.&lt;/span&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;I don't think they were trying to attack video games in particular with the movie (or at least I prefer not to think so), but rather the general trend in popular entertainment toward 'reality' media, and the pleasure society seems to take in watching other people be glorified, challenged, humiliated or degraded. The argument was that people will go to any lengths to control others or give up control. We should all stand up for 'humanity', preserve our morality and sensibility as upstanding citizens, blah blah blah. I get it. Don't find joy in seeing real people demoralized or killed. (But by the way the government IS ok with it.) &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;As dramatic and political as they made it, there's definitely plenty to think about in their story. After all, millions of people (myself included) who play CoD4 and Halo play against other people, real people, slaughtering them by the dozens and then humping their dead bodies. Represented with polygons or no, isn't that wrong? Shouldn't our morals say that it is bad? Honestly I had to contemplate my answer&amp;nbsp; for a long time, and I'm not even sure what I have to say is a solid retort, but here it is. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;I am not a gamer because I want to see the death of others. I am a gamer because I enjoy victory, and glory, and that feeling of pure mutual awesome when my Dad gets 23 wingman medals for every one of my kills with the Puma (lol). It really is just a game, and at least personally I do not associate it with murder or death. Maybe a little domination and superiority, but what's a little ego boost now and again? I can't speak for the entire world of gamers when I say this. And I can't argue that playing Halo is morally defensible. But art life, life art. Games, like movies, books, and paintings, no matter what their subject, are defined and created from existing ideas. Given power by their audience, they may gain influence, but it all must stem from people and their ideas. As a game designer, I will have to accept that my games may eventually influence the way some people think. Following my beliefs, I will avoid gameplay involving violence or subversion of other people. But I'm still gonna play Halo.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Regardless of all this deep psychological contemplation, I really did enjoy the movie. I like explosions, awesome music in surround sound, firefights, futuristic gaming platforms, and Gerard Butler kicking ass as much as the next girl. The acting was sweet, the visual effects were intense and actually well tuned to the style of the games they portrayed. Did I mention that Gerard Butler kicks some serious ass? A little bit of Sparta made the movie totally worth it :)&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-5300729555983612255?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/5300729555983612255/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/09/movie-review-gamer.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/5300729555983612255'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/5300729555983612255'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/09/movie-review-gamer.html' title='Movie Review: Gamer'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-118515148221152867</id><published>2009-08-31T15:10:00.000-07:00</published><updated>2009-09-08T01:30:46.457-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Reviews'/><title type='text'>Game Review: Tag</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img style="border: none;"  src="http://www.shotgunfox.net/blog/uploaded_images/TagReviewHeader-715310.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/TagCover-723660.jpg" imageanchor="1" rel="lightbox" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" title="Tag: The Power of Paint"&gt;&lt;img border="0" height="200" src="http://www.shotgunfox.net/blog/uploaded_images/TagCover-723639.jpg" width="150" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Don't judge a game by it's cover... That being said, Tag is a pretty nifty game. It was made by a four student team at DigiPen Institute of technology and was included in the Indie Games Festival at the 2009 GDC. That right there is quite an accomplishment. Not to mention they had to create the engine themselves - everything was done in C++. I've programmed in C++ before... Even 2D dynamics are hard to grasp in such a stark code environment. The game is physics based with paint being the main mechanic. There are three colors, each with a different effect when you step on them. Green paint makes you jump, red paint makes you speed up, and blue paint makes you stick to a surface. It's an impressively creative idea, and they pulled it off with technical near-perfection. The visual presentation could be a little more intentional... And the actual feel of playing the game is a bit reminiscent of GoldenEye's slippery 20th century physics. But the premise is solid, and I think if you gave these kids a design team and a publisher they'd have a DLC sensation on their hands.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/TagScreen01-735008.jpg" imageanchor="1" rel="lightbox" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" title="Tag's Graphics courtesy of a team of 4 programmers."&gt;&lt;img border="0" height="150" src="http://www.shotgunfox.net/blog/uploaded_images/TagScreen01-734968.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;"It was a design choice for us to go with the art style, but even if it wasn't we really couldn't pull off a more realistic looking art style; we're mainly four programmers! We can do boxes really well, but anything apart from that is kind of not cool" says Tejeev Kohli, the engine programmer and spokesman for the team. And on the color scheme, every color in the game world is useable, not unlike Mirror's Edge, therefore the grayscale environment is implemented to clearly differentiate between interactive areas and backdrops. I'd like to say here that I was not at all a fan of Mirror's Edge... or its visual design choices. But I do agree that there is beauty in simplicity, and if they actually put some work into designing the look (or signed on an artist to do it for them) I think it could be pretty intriguing. I am sad to say that there is a token female standing in front of the 4-man team in the interview who was responsible for the cover art and 'some textures' - if she was their visual guru why didn't she speak up and get some cool stuff going? Oh well. I shouldn't judge.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;YouTube video &lt;a href="http://www.youtube.com/watch?v=j5BfoYauz9U"&gt;here&lt;/a&gt; includes game footage and an interview with the team at 5:40.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.shotgunfox.net/reviews.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;Go to: &lt;/div&gt;&lt;img height="49" src="http://www.shotgunfox.net/blog/uploaded_images/GameReviewsLink-738535.jpg" style="border: medium none;" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-118515148221152867?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/118515148221152867/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/08/game-review-tag.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/118515148221152867'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/118515148221152867'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/08/game-review-tag.html' title='Game Review: Tag'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-6868456780447629013</id><published>2009-08-28T18:11:00.000-07:00</published><updated>2009-09-06T20:13:04.829-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Models'/><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><category scheme='http://www.blogger.com/atom/ns#' term='sketches'/><title type='text'>The Newest Model: Lil Fuzzy Dude</title><content type='html'>&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;&lt;img border="0" src="http://www.shotgunfox.net/blog/uploaded_images/LilFuzzyDudePresentation-777179.jpg" /&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;&amp;nbsp;Concept for the newest character. His requirements were that he were little and fuzzy and a male creature. Hence his name in all files to date: LilFuzzyDude&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;&amp;nbsp;&lt;img border="0" src="http://www.shotgunfox.net/blog/uploaded_images/LilFuzzyDudeModel-783171.jpg" /&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;LilFuzzyDude in snazzy 3D&lt;br /&gt;3hrs&lt;br /&gt;1018 Polys&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;&amp;nbsp;&amp;nbsp;&lt;img border="0" src="http://www.shotgunfox.net/blog/uploaded_images/EllieTextured-794075.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;&amp;nbsp;Ellie, no longer horribly sunburned. Textured in a style after JM's design of Main Character, seen below&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://www.deciel.net/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.shotgunfox.net/blog/uploaded_images/JMsIslandWork-702259.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;JM's impressive work on the playable character and some environment modeling&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;So I think it's time to explain why I'm modeling a naked chick. In case any of you were nervously wondering. &lt;a href="http://www.deciel.net/"&gt;JM&lt;/a&gt; and I are planning on entering the &lt;a href="http://www.indiegamechallenge.com/"&gt;Indie Games Challenge&lt;/a&gt; sponsored by GameStop, the GuildHall at SMU, and the Academy of Interactive Art&lt;a href="http://www.deciel.net/"&gt;http://www.deciel.net/&lt;/a&gt;s and Sciences. (And no. I do not attend either of those schools. Maybe I should? Last time I entered something awesome to a contest sponsored by MY school, we spent several weeks waiting and pestering the organizers of said contest as to what was going on, with no response. Absolutely. None. But anyway.) The game is set on an island in the Bermuda Triangle, there is a dude, a chick, and a smallish saber-toothed tiger... thing. That's all you get for now. If you're as excited as we are about this, stay tuned to both of our blogs!&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-6868456780447629013?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/6868456780447629013/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/08/newest-model-lil-fuzzy-dude.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/6868456780447629013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/6868456780447629013'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/08/newest-model-lil-fuzzy-dude.html' title='The Newest Model: Lil Fuzzy Dude'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-903934030058578831</id><published>2009-08-28T17:11:00.000-07:00</published><updated>2009-08-28T23:44:19.786-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Robots'/><category scheme='http://www.blogger.com/atom/ns#' term='Personal'/><category scheme='http://www.blogger.com/atom/ns#' term='Education'/><title type='text'>S.E.E.K. - Kids &amp; Robots</title><content type='html'>&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/MindstormsRobot-776297.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.shotgunfox.net/blog/uploaded_images/MindstormsRobot-776280.jpg" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;Training Tomorrow's Technicians&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;This summer I had the privilege of working with my dad, Ed Olson, in a program called S.E.E.K. (Summer Educational Experiences for Kids) to teach kids about robotics. We had two classes of about 16 kids each; the younger class at 7-9 years old and the older kids at 10-12 years. The task of the younger class was to make &lt;a href="http://www.robotmarketplace.com/products/0-TAMX7068.html"&gt;wall-hugging robot mice&lt;/a&gt; that used a two-way electronic switch to navigate it's way along a wall, the older class got to use Lego &lt;a href="http://mindstorms.lego.com/"&gt;Mindstorms&lt;/a&gt; robot kits to design and program their own robot to make it through an obstacle course. It was an amazing experience that taught both me and the kids a lot - we helped them understand how robots really function and what their real-life purpose is, and encouraged them to have fun learning some useful (and might I add awesome) technical skills. Now if I can incorporate our teaching method into a game sometime in the near future...&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/SEEK_Dad_Kids-777129.jpg" imageanchor="1" style="clear: left; float: left; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.shotgunfox.net/blog/uploaded_images/SEEK_Dad_Kids-777117.jpg" /&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; font-size: small;"&gt;My dad is, not to brag or anything, but probably the coolest dad ever. He is a retired rocket scientist (no kidding), now working as the program manager for the Integrated Systems Training Center at Cheyenne's local college. In his 'spare' time he, as seen here, teaches kids how to build robots, provides essential college life support for his oldest daughter (me),&amp;nbsp; coaches his youngest daughter through life as a 4th grader, pwns n00bs in CoD4, and &lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;attacks&lt;/span&gt; the unending project of home improvement. You rock Dad.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/SEEK_course-771895.jpg" imageanchor="1" style="clear: right; float: right; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://www.shotgunfox.net/blog/uploaded_images/SEEK_course-771885.jpg" /&gt;&lt;/a&gt; Here one of our kids watches hopefully as his robot does it's best to maneuver the obstacle course. There was a lot of trial and error involved, and it was inspiring and chuckle-inducing to see that "I've got it!" moment in their eyes every time they solved a new setback.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/SEEK_programming-783221.jpg" imageanchor="1" style="clear: left; float: left; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.shotgunfox.net/blog/uploaded_images/SEEK_programming-783211.jpg" /&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;As a coder at heart, my biggest task with the older kids naturally fell to helping them program their robots. The Mindstorms development kit has a pretty sweet programming set-up. The GUI is made of blocks (following lego tradition) that the kids can connect in order to give their robot autonomous capabilities. They got to learn about some pretty advanced coding concepts like if statements and loops, and they took to it like SCV's to a mineral pile. Kids are smart.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;Bonus!! I got to make robots. Way cool.&amp;nbsp;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;Add to the geek repertoire that I've made a circuit board.&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/MakinCircuitBoard-790931.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.shotgunfox.net/blog/uploaded_images/MakinCircuitBoard-790913.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;/** &lt;br /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;@JM&lt;/span&gt;&lt;br /&gt;&lt;embed allowscriptaccess="always" flashvars="external_url=http://www.shotgunfox.net/audio/geeks_vs_nerds_clip.mp3" height="52" src="http://www.odeo.com/flash/audio_player_standard_black.swf" type="application/x-shockwave-flash" width="400" wmode="transparent" /&gt; &lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;**/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-903934030058578831?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/903934030058578831/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/08/seek-kids-robots.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/903934030058578831'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/903934030058578831'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/08/seek-kids-robots.html' title='S.E.E.K. - Kids &amp; Robots'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-8252573699774938571</id><published>2009-08-25T19:03:00.000-07:00</published><updated>2009-08-26T17:15:50.667-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unity'/><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Models'/><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>Finally, A Worthy Showcase</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.shotgunfox.net/portfolio/3D_Raptor.html"&gt;&lt;img border="0" height="310" src="http://www.shotgunfox.net/blog/uploaded_images/RaptorShowcase-797488.jpg" width="420" /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;Unity Demo&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;The dream comes true!&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;Since first dabbling with Unity last semester, I've desperately wanted to use it to showcase my models - it seems silly to have 2D pictures of 3D art in my portfolio. Well I bit the wallet last week and bought the Unity license, and I'm sure it'll be well worth it. &lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;Since we're on the subject, I'd like to thank Tom Higgins at Unity for helping me out. I only exchanged a few emails with him, but he's an awesome guy and exemplifies the fun but down-to-business attitude I've gotten from all my experiences with the Unity team. So check out the new raptor walk cycle and look forward to future Unity showcases.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;/** Coding note: The animation is, unfortunately, not as it was keyed in Maya... There was an inconsistency in the way I animated the model and how Unity reads animations, resulting in a loss of the raptors vertical and side-to-side motion. I ghetto-rigged it to look fairly decent for now, but I will continue to look into the problem. **/&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-8252573699774938571?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/8252573699774938571/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/08/finally-worthy-showcase.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/8252573699774938571'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/8252573699774938571'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/08/finally-worthy-showcase.html' title='Finally, A Worthy Showcase'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-2976360518357148546</id><published>2009-08-25T16:21:00.000-07:00</published><updated>2009-08-25T18:28:04.495-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><title type='text'>Look! Up in the blog! It's something academic</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.shotgunfox.net/reviews.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.shotgunfox.net/blog/uploaded_images/ReviewsDebut-721246.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;&lt;a href="http://www.shotgunfox.net/reviews.html"&gt;Game Reviews.&lt;/a&gt;&lt;br /&gt;And man do they look awesome.&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;This is something I've been wanting to do for a reeeally long time. But it's a lot of work. Which is why it took a reeeally long time. A new link has gone up on the nav menu, and with it another facet of my pursuit of becoming a game designer appears on the site. With each review I'd like to look at the things that I can take from the game, whether it's a blockbuster or a flop, and synthesize those qualities into my ability to design. They will also be an opportunity to brag about how many games I've played. &lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: left;"&gt;I will be writing the reviews within the blog for personal convenience, but they will be linked to the reviews page with spiffy presentation. Hopefully I can post a review with some regularity. Over the next week or so I'll be filling in the reviews I have completed up to this point. Fingers crossed, because there are a lot...&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Disclaimer: My reviews are candidly biased according to what I like to see in a game, and I don't have the obligation to protect the developer's feelings, so I'll call a game horse poop if that's what I think it is. If you disagree, please state your educated opinion within the comments section :)&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-2976360518357148546?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/2976360518357148546/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/08/look-up-in-blog-its-something-academic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/2976360518357148546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/2976360518357148546'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/08/look-up-in-blog-its-something-academic.html' title='Look! Up in the blog! It&apos;s something academic'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-1455477268009289267</id><published>2009-08-25T12:02:00.000-07:00</published><updated>2009-09-08T01:30:46.457-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Reviews'/><title type='text'>Game Review: Dog's Life</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/DogsLifeCover-737047.jpg" rel="lightbox" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://www.shotgunfox.net/blog/uploaded_images/DogsLifeCover-737024.jpg" width="150" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Going through life as a dog certainly sounds like fun - eat, sleep, play. Sounds great, doesn't it? Unfortunately, I don't think this game really captured the playful carefree spirit of a dog's life. They turned it into a collaboration of prepubescent fart jokes one after another. Parts of it were well done; the transition to the pause screen was very fluid. Other than that, I didn't spot much. Final thoughts are that it would probably capture the minds of children easily with its simple goals and bright colors, but their parents would hate it. As for all the other gamers out there, its only use is to laugh at. &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.shotgunfox.net/reviews.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;Go to: &lt;/div&gt;&lt;img height="49" src="http://www.shotgunfox.net/blog/uploaded_images/GameReviewsLink-738535.jpg" style="border: medium none;" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-1455477268009289267?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/1455477268009289267/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/08/dogs-life-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/1455477268009289267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/1455477268009289267'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/08/dogs-life-review.html' title='Game Review: Dog&apos;s Life'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-6702546178557393487</id><published>2009-08-25T12:01:00.000-07:00</published><updated>2009-09-08T01:30:46.457-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Reviews'/><title type='text'>Game Review: Crayon Physics</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/CrayonPhysicsCover-714905.jpg" imageanchor="1" rel="lightbox" style="clear: left; float: left; margin-right: 1em;" title="Crayon Physics"&gt;&lt;img border="0" height="200" src="http://www.shotgunfox.net/blog/uploaded_images/CrayonPhysicsCover-714886.jpg" width="150" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Bright idea, nice presentation, poor follow-through. Crayon Physics looks like it should be the most awesome indie game ever. Well, maybe second most awesome after World of Goo. But unfortunately, it just doesn't have the merit to hold attention. A world where you can draw reality with crayons is every child's dream, but the dream falls flat with limited possibilities and mechanics that are too simple for the vast possibilities of a world drawn in crayon. I wanted to see a version of The Incredible Machine (remember that old relic?) in which I could draw my own gadgets and see the contraption come to life, but instead I got to draw... a box. And then a line. Then a pivot point, which was kinda cool - and then another box.&amp;nbsp; So while the crayon world could have been brought to life, it lies limp and dull as a flat canvas. &lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.shotgunfox.net/reviews.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;Go to: &lt;/div&gt;&lt;img height="49" src="http://www.shotgunfox.net/blog/uploaded_images/GameReviewsLink-738535.jpg" style="border: medium none;" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-6702546178557393487?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/6702546178557393487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/08/crayon-physics-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/6702546178557393487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/6702546178557393487'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/08/crayon-physics-review.html' title='Game Review: Crayon Physics'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-2983750042108138960</id><published>2009-08-25T12:00:00.000-07:00</published><updated>2009-09-08T01:30:46.458-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Reviews'/><title type='text'>Game Reviews: My Top Ten</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;I'll fill this in with actual info soon, but for now, enjoy some cool cover art :)&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/TopTenGodOfWar-774132.jpg" rel="lightbox[topten]" title="God of War Series" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://www.shotgunfox.net/blog/uploaded_images/TopTenGodOfWar-774110.jpg" width="150" /&gt;&lt;/a&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/TopTenEarthbound-792296.jpg" rel="lightbox[topten]" title="Earthbound" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://www.shotgunfox.net/blog/uploaded_images/TopTenEarthbound-792275.jpg" width="150" /&gt;&lt;/a&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/TopTenShadowOfTheColossus-753831.jpg" rel="lightbox[topten]" title="Shadow of the Colossus" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://www.shotgunfox.net/blog/uploaded_images/TopTenShadowOfTheColossus-753813.jpg" width="150" /&gt;&lt;/a&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/TopTenHarvestMoon-763751.jpg" rel="lightbox[topten]" title="Harvest Moon 64" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://www.shotgunfox.net/blog/uploaded_images/TopTenHarvestMoon-763728.jpg" width="150" /&gt;&lt;/a&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/TopTenSimTower-776659.jpg" rel="lightbox[topten]" title="SimTower" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://www.shotgunfox.net/blog/uploaded_images/TopTenSimTower-776460.jpg" width="150" /&gt;&lt;/a&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/TopTenKotOR-791328.jpg" rel="lightbox[topten]" title="Knights of the Old Republic Series" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://www.shotgunfox.net/blog/uploaded_images/TopTenKotOR-791306.jpg" width="150" /&gt;&lt;/a&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/TopTenTheSims-711882.jpg" rel="lightbox[topten]" title="The Sims Series" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://www.shotgunfox.net/blog/uploaded_images/TopTenTheSims-711857.jpg" width="150" /&gt;&lt;/a&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/TopTenOcarinaOfTime-708182.jpg" rel="lightbox[topten]" title="Legend of Zelda: Ocarina of Time" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://www.shotgunfox.net/blog/uploaded_images/TopTenOcarinaOfTime-708141.jpg" width="150" /&gt;&lt;/a&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/TopTenHalo-715711.jpg" rel="lightbox[topten]" title="Halo Trilogy" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://www.shotgunfox.net/blog/uploaded_images/TopTenHalo-715689.jpg" width="150" /&gt;&lt;/a&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/TopTenStarcraft-722745.jpg" rel="lightbox[topten]" title="StarCraft" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://www.shotgunfox.net/blog/uploaded_images/TopTenStarcraft-722726.jpg" width="150" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;The list is ever changing, but the games are beloved. They are the reasons I am where I am today, and my inspiration to make a game of my own that is truly great.&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.shotgunfox.net/reviews.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;"&gt;Go to: &lt;/div&gt;&lt;img height="49" src="http://www.shotgunfox.net/blog/uploaded_images/GameReviewsLink-738535.jpg" style="border: medium none;" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-2983750042108138960?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/2983750042108138960/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/08/my-top-ten-games.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/2983750042108138960'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/2983750042108138960'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/08/my-top-ten-games.html' title='Game Reviews: My Top Ten'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-1309270103873909361</id><published>2009-08-24T22:57:00.000-07:00</published><updated>2009-08-25T00:10:43.021-07:00</updated><title type='text'>Monster Blog Update: Summer Recap</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;A sneak peek of the next 6 posts, marathon style&lt;/span&gt;:&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.shotgunfox.net/blog/uploaded_images/MonsterBlogUpdate01-772772.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 80px;" src="http://www.shotgunfox.net/blog/uploaded_images/MonsterBlogUpdate01-772761.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;-Game Reviews&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;-Kids &amp;amp; Robots&lt;/span&gt; &lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;-Raptor Showcase!*&lt;/span&gt; &lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;-Triangle Island: Ellie Dressed Up&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt; &amp;amp; Lil Furry Dude&lt;/span&gt; &lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;-Shotgunning*&lt;/span&gt;  &lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;&lt;br /&gt;*Extra cool, just for you!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-1309270103873909361?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/1309270103873909361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/08/monster-blog-update-summer-recap.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/1309270103873909361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/1309270103873909361'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/08/monster-blog-update-summer-recap.html' title='Monster Blog Update: Summer Recap'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-5144878731592596352</id><published>2009-08-02T01:38:00.000-07:00</published><updated>2009-09-08T01:23:08.417-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Robots'/><category scheme='http://www.blogger.com/atom/ns#' term='Models'/><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>Aibo</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.shotgunfox.net/blog/uploaded_images/AiboShowcase-701003.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://www.shotgunfox.net/blog/uploaded_images/AiboShowcase-701000.jpg" style="cursor: pointer; display: block; height: 300px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;span style="font-family: trebuchet ms;"&gt;Toy Robot Dog "Aibo" (Sony)&lt;/span&gt; &lt;span style="font-family: trebuchet ms;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: trebuchet ms;"&gt;11 hrs&lt;/span&gt; &lt;span style="font-family: trebuchet ms;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: trebuchet ms;"&gt;Low Poly: 3990&lt;/span&gt; &lt;span style="font-family: trebuchet ms;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: trebuchet ms;"&gt;High Poly: 15678&lt;/span&gt;  &lt;span style="font-family: trebuchet ms;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: trebuchet ms;"&gt;Notes: This was just a fun practice project inspired by all of the little robots my dad and I have been playing with &amp;amp; building lately (I'll post on that too in a bit). It was the first time I created a high poly version of any of my models, so that was fun :) There are a considerable amount of smaller details that I glossed over, but I'm content with the final product. Perhaps when I have a bit more modeling skill under my belt I'll do another robot with all the tiny components.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;P.S. Two whole posts in less than three hours! Holy crap! &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-5144878731592596352?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/5144878731592596352/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/08/aibo.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/5144878731592596352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/5144878731592596352'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/08/aibo.html' title='Aibo'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-5910558797479717505</id><published>2009-08-01T23:42:00.000-07:00</published><updated>2009-08-02T01:54:33.595-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Models'/><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>Naked Chick Progress</title><content type='html'>&lt;span style="font-family:trebuchet ms;"&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.shotgunfox.net/blog/uploaded_images/EllieShowcase-711299.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 363px;" src="http://www.shotgunfox.net/blog/uploaded_images/EllieShowcase-711288.jpg" alt="" border="0" /&gt;&lt;/a&gt;6 hrs&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;2342 tris    1196 polys&lt;br /&gt;Notes: She's not naked anymore! Don't worry, her nakedness may be recurring. I'm starting to actually like how she looks. I'm happy with overall shape, in my opinion she's pretty true to the female figure. Changes I'd like to make will probably be to the hair, face, hands and lower torso, but not as drastic as the changes were since last post. Also, she'll probably evolve as we (JM and I) work on style. Think more cartoony (I'll try too).&lt;br /&gt;&lt;br /&gt;P.S. She doesn't have a nasty sunburn, in case you were wondering. Color coded models.&lt;br /&gt;&lt;br /&gt;This chick was referency:&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.shotgunfox.net/blog/uploaded_images/BikiniGirlRef-723370.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 148px; height: 200px;" src="http://www.shotgunfox.net/blog/uploaded_images/BikiniGirlRef-723366.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-5910558797479717505?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/5910558797479717505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/08/naked-chick-progress.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/5910558797479717505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/5910558797479717505'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/08/naked-chick-progress.html' title='Naked Chick Progress'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-2548110294732636728</id><published>2009-07-26T18:58:00.000-07:00</published><updated>2009-08-02T01:54:33.596-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Models'/><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>Ellie</title><content type='html'>&lt;span style="font-family: trebuchet ms;font-family:trebuchet ms;" &gt;Short post with small hint - new game? ;)&lt;/span&gt;&lt;span style="font-family: trebuchet ms;"&gt; Stay tuned, and keep an eye on deciel.net&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.shotgunfox.net/blog/uploaded_images/Ellie03-774478.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.shotgunfox.net/blog/uploaded_images/Ellie03-774476.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;2.5 Hours&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;932 tris&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Notes: Her torso is not quite as feminine as I'd like it to be in the final version, but hey. Two and a half hours, she's not looking too bad. Expect revisions, especially to the face, hair, and boobs. In the final version I'll be working toward more character.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-2548110294732636728?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/2548110294732636728/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/07/ellie.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/2548110294732636728'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/2548110294732636728'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/07/ellie.html' title='Ellie'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-4214271625517000440</id><published>2009-06-04T15:18:00.000-07:00</published><updated>2009-09-06T20:12:14.824-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Guns'/><category scheme='http://www.blogger.com/atom/ns#' term='Models'/><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>8 hr Shotgun Model</title><content type='html'>&lt;span style="font-family:trebuchet ms;"&gt;Wow, first thing I've actually finished since I left school. And here it is:&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5011720&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=5011720&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;span style="font-family:trebuchet ms;"&gt;12 Gauge Shotgun (Modeled after SPAS 12)&lt;/span&gt; &lt;span style="font-family:trebuchet ms;"&gt; Production time: 8hrs&lt;/span&gt; &lt;span style="font-family:trebuchet ms;"&gt; Polys: 161&lt;/span&gt; &lt;span style="font-family:trebuchet ms;"&gt; Tris: 308&lt;/span&gt;  &lt;span style="font-family:trebuchet ms;"&gt;It was fun. I started around 8 this morning and worked nonstop, just finished a bit ago. I made sure I kept track of the time it took and even documented my progress! Finished the model at about 4.5 hours, spent the rest on animation, 'rigging' and texturing. It doesn't have a skeleton, but it has driven keys for pump, trigger, and foldable stock actions, as demonstrated below. I may update this post with in-progress pics, but I really should put everything in my portfolio first and that may take a few days.&lt;/span&gt;  &lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5011623&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=5011623&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;  &lt;span style="font-family:trebuchet ms;"&gt;I've also been working on my raptor, his walk cycle is complete. It's not perfect, but I've come to the conclusion that I do NOT want to animate at all if I can manage it. I don't feel like I'm terrible at animating in general, but I just can't get into it. I'd much rather make a flawless model, or even better an awesome rig. Rigging calls to me - it's so much like programming, I love it. I can just see JM shaking his head as he reads this :-p&lt;/span&gt; &lt;span style="font-family:trebuchet ms;"&gt;I'll post raptor... when I feel like it.&lt;/span&gt;  &lt;span style="font-family:trebuchet ms;"&gt;Projects on the horizon: &lt;/span&gt; &lt;span style="font-family:trebuchet ms;"&gt;-Finish raptor animations and showcase him in Unity&lt;/span&gt; &lt;span style="font-family:trebuchet ms;"&gt;-Finish Spidergirl model&lt;/span&gt; &lt;span style="font-family:trebuchet ms;"&gt;-Model Industrial Tech stuff for my Dad&lt;/span&gt; &lt;span style="font-family:trebuchet ms;"&gt;-New game with JM&lt;/span&gt; &lt;span style="font-family:trebuchet ms;"&gt; -New solo game for Intro to Games next semester  P.S. Can't wait til I can make a shotgun like this &lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.shotgunfox.net/blog/uploaded_images/BlackMesaShotgunModel-775042.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 242px;" src="http://www.shotgunfox.net/blog/uploaded_images/BlackMesaShotgunModel-775020.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-4214271625517000440?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/4214271625517000440/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/06/8-hr-shotgun-model.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/4214271625517000440'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/4214271625517000440'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/06/8-hr-shotgun-model.html' title='8 hr Shotgun Model'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-8497938684497476136</id><published>2009-05-14T00:31:00.000-07:00</published><updated>2009-08-02T01:55:01.511-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><title type='text'>Goodbye, Freshman Year</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.shotgunfox.net/blog/uploaded_images/Finals-745203.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 304px;" src="http://www.shotgunfox.net/blog/uploaded_images/Finals-745169.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family: trebuchet ms;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: trebuchet ms;"&gt;I am officially done with my first year of college! Can't believe it went by so fast in retrospect. These are my four culminating projects for Figure Modeling, Figure Drawing, History of Games, and CAPS&lt;/span&gt;.&lt;span style="font-family: trebuchet ms;"&gt; I'll add everything to the portfolio when I get home, but until then I'll be crazy busy packing and getting out of the dorm.&lt;/span&gt; &lt;span style="font-family: trebuchet ms;"&gt;Goodbye San Francisco, hello summer!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: trebuchet ms;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-8497938684497476136?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/8497938684497476136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/05/goodbye-freshman-year.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/8497938684497476136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/8497938684497476136'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/05/goodbye-freshman-year.html' title='Goodbye, Freshman Year'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-3298302405156738363</id><published>2009-04-29T12:29:00.000-07:00</published><updated>2009-05-05T23:04:34.710-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Personal'/><title type='text'>A Personal Accomplishment</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.shotgunfox.net/blog/uploaded_images/Anniversary-744223.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 304px;" src="http://www.shotgunfox.net/blog/uploaded_images/Anniversary-744186.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family: trebuchet ms;"&gt;Tomorrow is my first anniversary with Jesse :) &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: trebuchet ms;"&gt;A happier girl you'll never find - my present is having&lt;br /&gt;him all weekend after 4 months of not seeing him at all.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-3298302405156738363?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/3298302405156738363/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/04/personal-accomplishment.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/3298302405156738363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/3298302405156738363'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/04/personal-accomplishment.html' title='A Personal Accomplishment'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-4059573183610642261</id><published>2009-04-24T14:33:00.000-07:00</published><updated>2009-05-05T23:02:48.311-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Website'/><title type='text'>Another Step to Website Completion</title><content type='html'>&lt;span style="font-family: trebuchet ms;"&gt;Finally tended to some long-needed maintenance on the site today. I now have a splash page and a functional Portfolio section! I'm really happy with the CSS display code I discovered for all my portfolio images. Check it out:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: trebuchet ms;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.shotgunfox.net/portfolio.html"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 304px;" src="http://www.shotgunfox.net/blog/uploaded_images/Portfolio-701217.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family: trebuchet ms;"&gt;In the site's future, I'll be working on a Resume page and of course adding more to my online portfolio. &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-4059573183610642261?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/4059573183610642261/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/04/another-step-to-website-completion.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/4059573183610642261'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/4059573183610642261'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/04/another-step-to-website-completion.html' title='Another Step to Website Completion'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-61636352529329561.post-5278760554708689426</id><published>2009-04-19T14:15:00.000-07:00</published><updated>2009-05-05T23:03:02.396-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unity'/><category scheme='http://www.blogger.com/atom/ns#' term='Spring Show'/><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><category scheme='http://www.blogger.com/atom/ns#' term='Popol Vuh'/><title type='text'>Submitted</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-eb6ef4f6e89503b7" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.blogger.com/img/videoplayer.swf?videoUrl=http%3A%2F%2Fv24.nonxt7.googlevideo.com%2Fvideoplayback%3Fid%3Deb6ef4f6e89503b7%26itag%3D5%26begin%3D0%26len%3D86400000%26app%3Dblogger%26et%3Dplay%26el%3DEMBEDDED%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1264302053%26sparams%3Did%252Citag%252Cip%252Cipbits%252Cexpire%26signature%3D1D90F660CD6C15BA5EA13EF05947954B508DFB1B.3A39517CD031F9AB9F044850EE5968B21A557DDE%26key%3Dck1&amp;amp;nogvlm=1&amp;amp;thumbnailUrl=http%3A%2F%2Fvideo.google.com%2FThumbnailServer2%3Fapp%3Dblogger%26contentid%3Deb6ef4f6e89503b7%26offsetms%3D5000%26itag%3Dw320%26sigh%3DwmP7HkeQRGJxSBB08SFTvPW_YmM&amp;amp;messagesUrl=video.google.com%2FFlashUiStrings.xlb%3Fframe%3Dflashstrings%26hl%3Den"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;embed width="320" height="266" src="http://www.blogger.com/img/videoplayer.swf?videoUrl=http%3A%2F%2Fv24.nonxt7.googlevideo.com%2Fvideoplayback%3Fid%3Deb6ef4f6e89503b7%26itag%3D5%26begin%3D0%26len%3D86400000%26app%3Dblogger%26et%3Dplay%26el%3DEMBEDDED%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1264302053%26sparams%3Did%252Citag%252Cip%252Cipbits%252Cexpire%26signature%3D1D90F660CD6C15BA5EA13EF05947954B508DFB1B.3A39517CD031F9AB9F044850EE5968B21A557DDE%26key%3Dck1&amp;amp;nogvlm=1&amp;amp;thumbnailUrl=http%3A%2F%2Fvideo.google.com%2FThumbnailServer2%3Fapp%3Dblogger%26contentid%3Deb6ef4f6e89503b7%26offsetms%3D5000%26itag%3Dw320%26sigh%3DwmP7HkeQRGJxSBB08SFTvPW_YmM&amp;amp;messagesUrl=video.google.com%2FFlashUiStrings.xlb%3Fframe%3Dflashstrings%26hl%3Den" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;*Phew*&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt; Wow. Done. And, here is the playable version:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.shotgunfox.net/games/populvuh_llamarace.html"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://www.shotgunfox.net/blog/uploaded_images/PopolVuhLlamaRace-719004.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/61636352529329561-5278760554708689426?l=www.shotgunfox.net%2Fblog' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=eb6ef4f6e89503b7&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/5278760554708689426/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.shotgunfox.net/blog/2009/04/submitted.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/5278760554708689426'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/61636352529329561/posts/default/5278760554708689426'/><link rel='alternate' type='text/html' href='http://www.shotgunfox.net/blog/2009/04/submitted.html' title='Submitted'/><author><name>ShotgunFox</name><uri>http://www.blogger.com/profile/12001711569044994342</uri><email>dolson@shotgunfox.net</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='18103498879671877243'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry></feed>