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Tuesday, August 25, 2009

Finally, A Worthy Showcase

The dream comes true!
Since first dabbling with Unity last semester, I've desperately wanted to use it to showcase my models - it seems silly to have 2D pictures of 3D art in my portfolio. Well I bit the wallet last week and bought the Unity license, and I'm sure it'll be well worth it.
Since we're on the subject, I'd like to thank Tom Higgins at Unity for helping me out. I only exchanged a few emails with him, but he's an awesome guy and exemplifies the fun but down-to-business attitude I've gotten from all my experiences with the Unity team. So check out the new raptor walk cycle and look forward to future Unity showcases.
/** Coding note: The animation is, unfortunately, not as it was keyed in Maya... There was an inconsistency in the way I animated the model and how Unity reads animations, resulting in a loss of the raptors vertical and side-to-side motion. I ghetto-rigged it to look fairly decent for now, but I will continue to look into the problem. **/

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1 Comments:

Anonymous david said...

you have some talent danielle. your raptor is pretty cool and the lama game was fun to play. keep it up and i hope your successful.
david from comcast

August 25, 2009 10:34 PM  

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